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2 way UDP

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Client Code


#include<stdio.h> #include<stdlib.h> #include<string.h> #include<sys/socket.h> #include<netdb.h> #include<unistd.h>
  • #include<stdio.h>: Includes the standard input-output library for functions like printf.
  • #include<stdlib.h>: Includes the standard library for functions like atoi.
  • #include<string.h>: Includes the string library for functions like fgets and strlen.
  • #include<sys/socket.h>: Includes definitions for socket operations.
  • #include<netdb.h>: Includes definitions for network database operations.
  • #include<unistd.h>: Includes standard symbolic constants and types, and declares miscellaneous functions such as close.

int main(int argc, char *argv[]) { struct sockaddr_in server; char send_buff[100]; char recv_buff[100]; socklen_t addr_len = sizeof(server);
  • int main(int argc, char *argv[]): The main function which takes command-line arguments. argc is the argument count and argv is the argument vector (array of strings).
  • struct sockaddr_in server;: Declares a structure server of type sockaddr_in to store the server's address information.
  • char send_buff[100];: Declares a character buffer send_buff to store the message to be sent.
  • char recv_buff[100];: Declares a character buffer recv_buff to store the received message.
  • socklen_t addr_len = sizeof(server);: Declares a variable addr_len to store the size of the server address structure.

if(argc != 3) { printf("Usage: %s <IP address> <port>\n", argv[0]); return 1; }
  • if(argc != 3): Checks if the number of arguments is not equal to 3. If not, it prints an error message indicating the correct usage and returns 1 to indicate an error.
  • printf("Usage: %s <IP address> <port>\n", argv[0]);: Prints the correct usage of the program. argv[0] is the name of the program.
  • return 1;: Returns 1 to indicate an error and exits the program.

int socketid = socket(AF_INET, SOCK_DGRAM, 0); if(socketid == -1) { perror("Socket creation failed"); return 1; }
  • int socketid = socket(AF_INET, SOCK_DGRAM, 0);: Creates a socket of type SOCK_DGRAM (UDP). AF_INET specifies IPv4, and 0 means the protocol is chosen automatically.
  • if(socketid == -1): Checks if the socket creation failed (returns -1).
  • perror("Socket creation failed");: Prints an error message describing the last error encountered.
  • return 1;: Returns 1 to indicate an error and exits the program.

server.sin_family = AF_INET; server.sin_addr.s_addr = inet_addr(argv[1]); server.sin_port = htons(atoi(argv[2]));
  • server.sin_family = AF_INET;: Sets the address family to AF_INET (IPv4).
  • server.sin_addr.s_addr = inet_addr(argv[1]);: Converts the IP address from the argument to a binary form and sets it.
  • server.sin_port = htons(atoi(argv[2]));: Converts the port number from host byte order to network byte order using htons (host to network short) and sets it. atoi(argv[2]) converts the command-line argument (port) to an integer.

while(1) { printf("Enter message to send: "); fgets(send_buff, 100, stdin);
  • while(1): Creates an infinite loop to keep the connection alive.
  • printf("Enter message to send: ");: Prompts the user to enter a message.
  • fgets(send_buff, 100, stdin);: Reads up to 100 characters from the standard input (keyboard) into the buffer send_buff.

if(sendto(socketid, send_buff, strlen(send_buff) + 1, 0, (struct sockaddr*)&server, addr_len) < 0) { perror("Send failed"); break; }
  • if(sendto(socketid, send_buff, strlen(send_buff) + 1, 0, (struct sockaddr*)&server, addr_len) < 0): Sends the message stored in send_buff to the server. sendto is used for sending data over UDP. It takes the socket descriptor, the buffer, the buffer size (length of the message plus one for the null terminator), flags (0), the address of the server, and the size of the address structure.
    • socketid: The socket descriptor.
    • send_buff: The buffer containing the message.
    • strlen(send_buff) + 1: The length of the buffer plus one for the null terminator.
    • 0: Flags (not used here).
    • (struct sockaddr*)&server: Pointer to the server address structure.
    • addr_len: Size of the address structure.
  • perror("Send failed");: Prints an error message if sending fails.
  • break;: Breaks out of the loop if sending fails.

if(recvfrom(socketid, recv_buff, 100, 0, (struct sockaddr*)&server, &addr_len) < 0) { perror("Receive failed"); break; }
  • if(recvfrom(socketid, recv_buff, 100, 0, (struct sockaddr*)&server, &addr_len) < 0): Receives a message from the server. recvfrom is used for receiving data over UDP. It takes the socket descriptor, the buffer, the buffer size (100 bytes), flags (0), the address of the sender (server), and the size of the address structure.
    • socketid: The socket descriptor.
    • recv_buff: The buffer to store the received message.
    • 100: The length of the buffer.
    • 0: Flags (not used here).
    • (struct sockaddr*)&server: Pointer to the server address structure.
    • &addr_len: Pointer to the size of the address structure.
  • perror("Receive failed");: Prints an error message if receiving fails.
  • break;: Breaks out of the loop if receiving fails.

printf("Server: %s\n", recv_buff); }
  • printf("Server: %s\n", recv_buff);: Prints the received message from the server.

close(socketid); return 0; }
  • close(socketid);: Closes the socket when done.
  • return 0;: Returns 0, indicating that the program executed successfully.

Server Code


#include<stdio.h> #include<stdlib.h> #include<string.h> #include<sys/socket.h> #include<netdb.h> #include<unistd.h>
  • #include<stdio.h>: Includes the standard input-output library for functions like printf.
  • #include<stdlib.h>: Includes the standard library for functions like atoi.
  • #include<string.h>: Includes the string library for functions like fgets and strlen.
  • #include<sys/socket.h>: Includes definitions for socket operations.
  • #include<netdb.h>: Includes definitions for network database operations.
  • #include<unistd.h>: Includes standard symbolic constants and types, and declares miscellaneous functions such as close.

int main(int argc, char *argv[]) { struct sockaddr_in server, client; char send_buff[100]; char recv_buff[100]; socklen_t addr_len = sizeof(client);
  • int main(int argc, char *argv[]): The main function which takes command-line arguments. argc is the argument count and argv is the argument vector (array of strings).
  • struct sockaddr_in server, client;: Declares structures server and client of type sockaddr_in to store the server's and client's address information.
  • char send_buff[100];: Declares a character buffer send_buff to store the message to be sent.
  • char recv_buff[100];: Declares a character buffer recv_buff to store the received message.
  • socklen_t addr_len = sizeof(client);: Declares a variable addr_len to store the size of the client address structure.

if(argc != 2) { printf("Usage: %s <port>\n", argv[0]); return 1; }
  • if(argc != 2): Checks if the number of arguments is not equal to 2. If not, it prints an error message indicating the correct usage and returns 1 to indicate an error.
  • printf("Usage: %s <port>\n", argv[0]);: Prints the correct usage of the program. argv[0] is the name of the program.
  • return 1;: Returns 1 to indicate an error and exits the program.

int socketid = socket(AF_INET, SOCK_DGRAM, 0); if(socketid == -1) { perror("Socket creation failed"); return 1; }
  • int socketid = socket(AF_INET, SOCK_DGRAM, 0);: Creates a socket of type SOCK_DGRAM (UDP). AF_INET specifies IPv4, and 0 means the protocol is chosen automatically.
  • if(socketid == -1): Checks if the socket creation failed (returns -1).
  • perror("Socket creation failed");: Prints an error message describing the last error encountered.
  • return 1;: Returns 1 to indicate an error and exits the program.

server.sin_family = AF_INET; server.sin_addr.s_addr = INADDR_ANY; server.sin_port = htons(atoi(argv[1]));
  • server.sin_family = AF_INET;: Sets the address family to AF_INET (IPv4).
  • server.sin_addr.s_addr = INADDR_ANY;: Sets the IP address to accept connections from any interface.
  • server.sin_port = htons(atoi(argv[1]));: Converts the port number from host byte order to network byte order using htons (host to network short) and sets it. atoi(argv[1]) converts the command-line argument (port) to an integer.

if(bind(socketid, (struct sockaddr*)&server, sizeof(server)) < 0) { perror("Bind failed"); return 1; }
  • if(bind(socketid, (struct sockaddr*)&server, sizeof(server)) < 0): Binds the socket to the address specified in the server structure. bind associates the socket with the local address. If binding fails (returns a value less than 0), it prints an error message.
  • perror("Bind failed");: Prints an error message describing the last error encountered.
  • return 1;: Returns 1 to indicate an error and exits the program.

while(1) { if(recvfrom(socketid, recv_buff, 100, 0, (struct sockaddr*)&client, &addr_len) < 0) { perror("Receive failed"); break; } printf("Client: %s", recv_buff); printf("Enter reply message: "); fgets(send_buff, 100, stdin); if(sendto(socketid, send_buff, strlen(send_buff) + 1, 0, (struct sockaddr*)&client, addr_len) < 0) { perror("Send failed"); break; } }
  • while(1): Creates an infinite loop to keep the connection alive.
  • if(recvfrom(socketid, recv_buff, 100, 0, (struct sockaddr*)&client, &addr_len) < 0): Receives a message from the client. recvfrom is used for receiving data over UDP. It takes the socket descriptor, the buffer, the buffer size (100 bytes), flags (0), the address of the sender (client), and the size of the address structure.
    • socketid: The socket descriptor.
    • recv_buff: The buffer to store the received message.
    • 100: The length of the buffer.
    • 0: Flags (not used here).
    • (struct sockaddr*)&client: Pointer to the client address structure.
    • &addr_len: Pointer to the size of the address structure.
  • perror("Receive failed");: Prints an error message if receiving fails.
  • break;: Breaks out of the loop if receiving fails.
  • printf("Client: %s", recv_buff);: Prints the received message from the client.
  • printf("Enter reply message: ");: Prompts the server user to enter a reply message.
  • fgets(send_buff, 100, stdin);: Reads up to 100 characters from the standard input (keyboard) into the buffer send_buff.
  • if(sendto(socketid, send_buff, strlen(send_buff) + 1, 0, (struct sockaddr*)&client, addr_len) < 0): Sends the reply message stored in send_buff to the client. sendto is used for sending data over UDP. It takes the socket descriptor, the buffer, the buffer size (length of the message plus one for the null terminator), flags (0), the address of the client, and the size of the address structure.
    • socketid: The socket descriptor.
    • send_buff: The buffer containing the reply message.
    • strlen(send_buff) + 1: The length of the buffer plus one for the null terminator.
    • 0: Flags (not used here).
    • (struct sockaddr*)&client: Pointer to the client address structure.
    • addr_len: Size of the address structure.
  • perror("Send failed");: Prints an error message if sending fails.
  • break;: Breaks out of the loop if sending fails.

close(socketid); return 0; }
  • close(socketid);: Closes the socket when done.
  • return 0;: Returns 0, indicating that the program executed successfully.

Summary

These programs implement a simple UDP client and server that can send and receive multiple messages in a loop. The client sends a message to the server and waits for a reply, while the server waits for a message from the client, prints it, and sends a reply back. Both the client and server continue this process in a loop until an error occurs.

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